Whooooo, I'm done! I could've spent more time on a lot of things here and adjusted the rig a lot, but I have more things coming on my table so I needed to wrap everything up with her.
Merilin clocks out at 18582 triangles and consists of 2x2048 diffuse, specular, alpha and translucency maps for the head/hair and body. Rendered realtime in Marmoset Toolbag.
I sculpted her in Zbrush, retopoed, did bakes and texture, and her design is also mine. Dagger and sheath designs were contributed by the amazing
. I spent over a month working on her on evenings and weekends. I'll post construction shots and texture maps soon.
Big thanks to everyone who cheered me along this project and gave me super useful feedback and crits!
Hope you dig her!! You can also find my work on Tumblr at witchingbones.tumblr.com/
Edit: Thank you so much for the DD!!